Sunday, May 24, 2009

Umihara Kawase - Snes Platformer


Today, I feel like reviewing another non-doujin game, the cult-hit platformer, Umihara Kawase. I'll be reviewing the SNES version. Just in case you've never heard of it, it's a series of platform games starring a cute little schoolgirl called... well, Umihara Kawase (real imaginative, huh?) but what's in a name? It's all about the game and Umihara Kawase certainly delivers in that aspect. Let's break it down.

The graphics are solid just like any other snes platformer from the mid-nineties era; cutesy, colorful anime stylings and smooth animations that don't suffer from the stop-motion syndrome seen in some japanese games. Umihawra-chan and her fishing line move seamlessly through the various interconnected levels using semi-realistic physics.
Which brings us to the meat and potatoes of this game, the gameplay. You control our appropriately named female protagonist. and basically make your way through the various multi-platform levels using nothing but your fishing line and a the good old jump button. The goal is always to make your way to the level's exit door while avoiding falling into the water or getting hit by enemies, which is no small feat since one hit is fatal. However, what makes this game unique is the maneuverability and versatility of the fishing line. It can clamp on to any anything it touches (acts as an attack against enemies, which stuns them and you can them reel them in and Umihara will store them in her backpack for points) and you can control its length via the d-pad and even swing around to a certain extent. It's a lot like Bionic Commando's arm, but the fishing line is surprisingly (and not) more versatile in the fluid and intuitive way it responds. After a few minutes of immersion, using the line to hook onto nearby platforms will feel like second nature. Of course, Umihara herself is a lot harder to maneuver through the levels without having a good grasp of the fishing line's physics. Her jump just isn't high enough to get her across most gaps. It's a great platformer in that there are various ways to tackle any level (and I'm sure there are some daredevils out there who can pull off innovative ways of using the fishing line to breeze through some levels)
The music is cute, catchy and very Japanese in feel. Anime/Jrpg fans will feel right at home with the bgm for this game. It kinda reminds me of the music for Lunar and Falcom games like Legend of Heroes and the Ys series.

Over-all, this is an excellent platformer for gamers of any level - from the hardcore types to the casual players. It's quite a challenge going through the multi-platform levels and many of them require quite a bit of creativity and some luck to pass through unharmed. There are no continues and a limited number of lives available. Lucky for us, there are emulators and savestates nowadays ;). Also, this game was never released outside of Japan, but some fans have released an unofficial translation patch for the game (for what minimal text there is).

Saturday, March 21, 2009

Idolmaster SP and Firmware 5.05


Hehe! I bet I'm not the only one feeling like this right now.

Friday, August 8, 2008

Haven't had time to blog... have a comic!


Haven't had much time to blog recently. Sorry about that...
Here, have a one-page comic to make up for it. I can't make
any promises right now, but I do plan to start reviewing
regularly sometime soon.

Tuesday, July 1, 2008

Bulletgba - Free Danmaku Trainer for the GBA


Overview


Bullegba is a free, downloadable danmaku trainer for the gba. (psp in my case thanks to emulators) Unlike other bullet-dodging trainers, this game simulates one long boss fight for each level. Think of an extended version of the Tohou bosses on normal and you'll get a pretty good picture of what I mean. I'd recommend playing the game on a real GBA, a DS, or a PSP if you can for maximum enjoyment.

Game Modes

The game features multiple modes of play. There are five "shooting levels" with different bullet patterns and increasing difficulty; there's a 'BulletsMorph' mode where you cannot shoot back and are forced to dodge random bullet patterns, but wherein you can't die either. "Select Barrage" allows you to practice on bullet patterns from various danmaku style games including, but not limited to Noiz2sa, Progear, Storm Caliber, Strikers and the cult-favorite, Tohou. You can also view and save replays for the bragging rights :3

Graphics

The graphics are very basic and it feels like the creators just put them there as representations and nothing more. That said, they do their job well and do not affect the gameplay one bit. You control an orange '@' symbol and get constantly assaulted with the different shaped green bullet sprites with a constantly scrolling black and gray screen background.

Sounds

The usual blip blips you'd expect from a modern 2D shooter; nothing really fancy, but they do their job just like the graphics. The music is a mix of techno and old school 8-bit nes style. The tracks are very upbeat and fit the fast-paced action of the game very well.

Homepage: http://www.pqrs.org/tekezo/gba/bulletgba/

Thursday, June 26, 2008

Wings II Promotional Video

Can't have a new free English visual novel release without a promo vid. (Also, I haven't typed up any reviews, so this is an excuse to procrastinate. :P)



Monday, June 23, 2008

Typhoon Fengshen/Frank!





Ehehe! Sorry, my reintroduction to doujin game blogging/reviewing got delayed a bit. A huge typhoon hit my area, Iloilo City, Philippines. A dam broke and three major bridges collapsed causing massive flooding in many areas. At least 40,000 were stranded on rooftops, thousands missing and hundreds dead at this point.

Luckily, we didn't get hit that badly and all we suffered in my part of the city was one uprooted tree in our front lawn. Pics from the badly damaged parts of the city attached.

Wednesday, June 18, 2008

Wings II


Man, that was long hiatus, eh? It's been months since my last update. Construed broadly, this little project of mine should qualify as a doujin game even though I'm not Japanese. Please read with all your heart.

http://wings.animerd2k2.net

Also, I'll be blogging about the english visual novel community a lot more from this point on, along with the usual doujin gaming reviews.